12th of Saris: (cont.) Our heroes manage to disable the second seal without much trouble
13th of Saris: As the night continues, our heroes push on toward the third tower. After figuring out to open the tower using the Mage Hand spell, our heroes are bombarded by magic turrets placed high enough that only ranged weapons can be used, they then use their know how to lift a rope up the 60 feet up the empty space. They fight off an ancient trap consisting of spectral hands that saps their strength. After a tricky fight, they destroy the trap and the seal, reclaiming the lower city of Moradask. After a brief meeting with the desert centaurs, the group take a long rest in order to tackle the catacombs.
As they find an entrance to the catacombs, they are ambushed by skeleton tomb guards, which the group makes quick work. As they are guided by the Sheik's compass to find the pieces of the Peacock throne, they avoid a poisoned dart trap to get into a crypt where they are attacked by flaming skulls and a mummy. Saladin gets infected with mummy rot but they obtain more pieces of the throne.
As they look for the remaining pieces, they stumble upon a group from the Shorn. They fight them, but the leader, Imam Jurash, left to warn the high priest, his father. They enter the temple of Ishistu, the place being pointed as the area holding the last pieces of the throne. They are greeted by a cohort of Shorn followers, leaded by Imam Jurash and Imam Sa'ib. Ishistu protected her followers as best she could but our heroes cut down the followers and the imams, the statue of Ishistu came to life and fought our heroes. As the heroes conquer the Eidolon, Ardrasir falls in the great pit in the middle of the worship room, never to return.
After the battle, they wonder why Ardrasir doesn't come back, they gather the remaining pieces of the Peacock Throne, gems and the second part of the key to open Ur. As they exit, they hear a loud noise, coming from the great pit. As they narrowly escape huge tentacles coming from the great pit, they navigate their way out of the catacombs, finding the root of Midnight Darkness.
As they get out of the catacombs, night had fallen and time was running out on the bond of salt. They asked the desert centaurs to rush them to the tent of the sheik where they explain the demise of Adrasir. Honoring the bond of salt, the group leaves and reach their airship and go on their quest.
Thursday, June 13, 2013
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