16th of Saris: Our heroes are on their way to Huzuz when they notice that the root of Midnight Darkness is rotting away, they have no choice but to perform the ritual that day. Saladin researches the ritual, Farooq uses the ships gold to make gold paint, Ramanhi makes an inventory and Ashira helps around with repairs. As a strong storm draws near, Saladin and Ashira uses the last of the reagents to perform the ritual. As the weather grows stronger, Farooq and Ramanhi come and help with the ritual, all heroes investing energy in the ritual. As the ritual draws to an end, a lightning bolt hits the ring.
As the ritual took them well in the night, the glowing ring breaks apart, freeing a djinn that called herself Drahira. She declares herself the bride of Efreet and to thank our heroes of freeing her so she can have her revenge on the fools who trapped her 500 years ago, she summons several air elemental. Even in their weakened state, our heroes dispatch the elemental menace. They elect to wait the next day to follow the mad djinn.
17th of Saris: The heroes take of in pursuit of Drahira, Farooq orders Ishooq, Saladin and Ashira to cast spells at the core to boost the speed of the airship as they fly towards the Pillar of Kor. The group cast their spells with an unexpected result, they fly at incredible speeds, almost loosing control of the airship and shaving off two days travel in the span of a few seconds. As they arrive at the base of the Pillar of Kor, they notice nine graves, recently dug up. As lightning strikes the tall Pillar, destroying some parts of the feeble stairs, making their climb even more challenging.
After a trying climb, they reach the top of the Pillar only to find the nine cursed priest have been raised and murdered already by a vengeful Drahira, who summons her Storm Archons and attack our heroes. Using teamwork and covering each other, our heroes weaken Drahira enough to bind her to the helmet that al-Hanif's descendant forged and the party finally gain the Helmet of the Wind. Our heroes climb back on the airship and head once again towards Golden Huzuz, in dire need of supplies and information before heading for the Ruined Kingdoms, to look for the City of the Dead.
Thursday, June 13, 2013
Chronology - Update
12th of Saris: (cont.) Our heroes manage to disable the second seal without much trouble
13th of Saris: As the night continues, our heroes push on toward the third tower. After figuring out to open the tower using the Mage Hand spell, our heroes are bombarded by magic turrets placed high enough that only ranged weapons can be used, they then use their know how to lift a rope up the 60 feet up the empty space. They fight off an ancient trap consisting of spectral hands that saps their strength. After a tricky fight, they destroy the trap and the seal, reclaiming the lower city of Moradask. After a brief meeting with the desert centaurs, the group take a long rest in order to tackle the catacombs.
As they find an entrance to the catacombs, they are ambushed by skeleton tomb guards, which the group makes quick work. As they are guided by the Sheik's compass to find the pieces of the Peacock throne, they avoid a poisoned dart trap to get into a crypt where they are attacked by flaming skulls and a mummy. Saladin gets infected with mummy rot but they obtain more pieces of the throne.
As they look for the remaining pieces, they stumble upon a group from the Shorn. They fight them, but the leader, Imam Jurash, left to warn the high priest, his father. They enter the temple of Ishistu, the place being pointed as the area holding the last pieces of the throne. They are greeted by a cohort of Shorn followers, leaded by Imam Jurash and Imam Sa'ib. Ishistu protected her followers as best she could but our heroes cut down the followers and the imams, the statue of Ishistu came to life and fought our heroes. As the heroes conquer the Eidolon, Ardrasir falls in the great pit in the middle of the worship room, never to return.
After the battle, they wonder why Ardrasir doesn't come back, they gather the remaining pieces of the Peacock Throne, gems and the second part of the key to open Ur. As they exit, they hear a loud noise, coming from the great pit. As they narrowly escape huge tentacles coming from the great pit, they navigate their way out of the catacombs, finding the root of Midnight Darkness.
As they get out of the catacombs, night had fallen and time was running out on the bond of salt. They asked the desert centaurs to rush them to the tent of the sheik where they explain the demise of Adrasir. Honoring the bond of salt, the group leaves and reach their airship and go on their quest.
13th of Saris: As the night continues, our heroes push on toward the third tower. After figuring out to open the tower using the Mage Hand spell, our heroes are bombarded by magic turrets placed high enough that only ranged weapons can be used, they then use their know how to lift a rope up the 60 feet up the empty space. They fight off an ancient trap consisting of spectral hands that saps their strength. After a tricky fight, they destroy the trap and the seal, reclaiming the lower city of Moradask. After a brief meeting with the desert centaurs, the group take a long rest in order to tackle the catacombs.
As they find an entrance to the catacombs, they are ambushed by skeleton tomb guards, which the group makes quick work. As they are guided by the Sheik's compass to find the pieces of the Peacock throne, they avoid a poisoned dart trap to get into a crypt where they are attacked by flaming skulls and a mummy. Saladin gets infected with mummy rot but they obtain more pieces of the throne.
As they look for the remaining pieces, they stumble upon a group from the Shorn. They fight them, but the leader, Imam Jurash, left to warn the high priest, his father. They enter the temple of Ishistu, the place being pointed as the area holding the last pieces of the throne. They are greeted by a cohort of Shorn followers, leaded by Imam Jurash and Imam Sa'ib. Ishistu protected her followers as best she could but our heroes cut down the followers and the imams, the statue of Ishistu came to life and fought our heroes. As the heroes conquer the Eidolon, Ardrasir falls in the great pit in the middle of the worship room, never to return.
After the battle, they wonder why Ardrasir doesn't come back, they gather the remaining pieces of the Peacock Throne, gems and the second part of the key to open Ur. As they exit, they hear a loud noise, coming from the great pit. As they narrowly escape huge tentacles coming from the great pit, they navigate their way out of the catacombs, finding the root of Midnight Darkness.
As they get out of the catacombs, night had fallen and time was running out on the bond of salt. They asked the desert centaurs to rush them to the tent of the sheik where they explain the demise of Adrasir. Honoring the bond of salt, the group leaves and reach their airship and go on their quest.
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