Indeed!!!
And although our heroes' part in this tales begins on the 7th of Saris, it is really rooted in the events of a misty dawn in Huzuz, the City of Delights, not so long ago. The sun had not yet risen, yet the sweltering smog had already dampened the golden domes of city in a pinkish haze. The muezzins of the city's many mosques dispute the first thought of the city's denizens with their homologues from rival faiths. Fate this morning draws its keen eye towards the Museum of Unenlightened Atrocities, where the night vigils warily cross the blinding sunbeams inundating the museum's main hall from the easternmost windows. Alas! For they do not notice in the recesses of the darkest corner of the room, the slitted ocular globes of the Cat-Eyed Lurker, He-Of-Dirty-Paws, now riveted towards its prey, in this case, the Eyes of the Leech, a cruel apparatus from a thankfully far-gone barbaric age, and though its thief is fell, his master is even more dire, as will our heroes learn in the tale that also goes under the title of:
In the Clutches of Jafar Al-Hanif!!!
In the morning of the 7th of Saris, our heroes' airship is hurtling at great speeds towards the Genie's Anvil, and the Pit of the Ghul, where they hope to find the accursed city of Moradask. On the bridge, Ramani is proudly captaining the vessel while his comrades tend to their leisurely duties, when an object hits the ship head-on! Fearful of further damage, Ramani immediately lands the ship, and the Seekers of the City of Brass, with the demonic lore master Ishuk in tow, enters once again the surrounding desert to investigate the cause of their delay.
They find buried in a dune a dank and wretched creature reminiscent of Farooq in size and shape, if nothing else, on whom Ashira quickly takes pity. The creature, who identifies himself with difficulty as "Barack", claims himself an emissary from the Church of Jahuar with an important missive for Farooq. The roguish priest is weary of the interloper, for it is naught other than a Dung Gnome, a squalid servitor race of lesser beings from his home city of Gana. The Dung Gnome comes bearing a message beaconing Farooq back to Gana at once. Indeed, his heretic cousin, the mad social revolutionary Farooq Al-Jahuar has, according to the Church, succeeded in creating with his followers a worker's utopia bereft of the blessings of currency in the desert outside of town. The Church wants Farooq to reign him in, before they send in the Holy Slayers to exterminate this blasphemy. And so, without further ado, Farooq excuses himself for a while to fly with Barack on the magic carpet that brought him thence, home to Gana in time to prevent a massacre. Pressed for time, the Company must carry on.
Soon after their ship takes once again to the air, its is assaulted by a monstrous sandstorm, black and terrible. While Ashira works with the crew to secure hull breaches, Ramani skillfully crashes the craft in a sand dune, avoiding the worst. Our heroes arise from the commotion lost, and bewildered, for the storm is no where in sight. At once, Ramani tests the engines, and when they fail to answer, he puts the crew to work in digging out the craft, while the Sha'ir instincts of Saladin Min Zann tell him sorcery of this magnitude could be nothing other than genie work. Indeed, no sooner does he exit the ship that he hears his stray familiar Alyiah beaconing him. Scouring the horizon for the wayward gen, or a source, at least, of the summons to Saladin, the seeress Ashira pinpoints its origins to a miniature version of the storm on the horizon. Saladin calls to it, but in vain, as he is taunted by the genie that crashed his ship. Faced with peril, Ramani recalls Saladin to help with the craft's restoration, while Ishuk and Ashira press the issue. The Whisperer on the Wind calls to them still, taunting them to follow him, bringing deeper and deeper in the desert until, even with Ashira's eyes, there is no discernible way for them to return to their companions. Refusing to be bested by a genie, of all things, Ishuk uses the portal on the ship to elude the genie's grasp and return himself and the seeress to safety. Feeling in their hearts that their captor will never let the ship free, even if it wasn't buried in sand, our heroes decide to brave the trap and the desert, and to venture forth to meet him.
For a whole day, the genie leads them on thus, until at last, they stop at night to rest. On Saladin's watch, trouble occurs, for he sees upon the dunes Alyiah, suffering, calling to him, pleading her former master for release from her woes. Indeed, when he comes up the dune to save, Saladin comes face-to-snout with He-Of-Dirty-Paws, who led a hunting party to claim the heroes in the night. A terrible battle ensues, with their foes working in terrifying concert and terrible efficiency.
First, as a vastly superior force in numbers, the Riders in the Dark isolate Ashira, and attempt in vain to rob her of her Sight using the Eyes of the Leech. Then, Ramani is covered in accursed beetles that gnaw away at the items of genie work he bears, and Ishuk stabbed with a demon-bane blade, leaving Saladin, deprived of his gen, to fend off for himself and his allies. Although their losses are terrible, the assailants succeed in felling some in the company and attempt to flee once they claim her Sacred Ring from Ashira and behold! On this the Seeress unleashed a vengeful wrath and cursed her enemies, and refused to yield. And her friend were bolstered by her anger, and all their enemies, slain.
At once, Saladin is reunited with Alyiah, and bid her to tell her tale. She was intercepted on her mission for the Dark Root, as bidden previously by her master, by a Sha'ir of great and terrible power, the master of the evil Djinn that stranded the companions in the desert. She fears her tormentor was none other than (Aziz) Al-Hanif himself, returned! come back to claim the heroes' mission as his own, but whereas they would defeat Efreet and bind him to the City of Brass, Al-Hanif would claim the Fiery Throne for himself!
And so, faced with the prospect of an enemy with an intimate knowledge of their persons and designs, the Companions decide to follow the mounts of the raiding party they decimated home (for unlike camels, they were not creatures of the desert) with the intent to find Al-Hanif and put an end to his evil, but they found him not.
Instead, on the morning of the 8th of Saris, they found where he had made his dwelling, in a long-abandoned Mamluk fort of old, dedicated to Vataqal, but the Sha'ir himself has fled, and in a hurry, for they also find there the tools with which he had planned to remake Ramani's garb in his own design. With these, under the watchful eye of Saladin and the weary eye of the demon Ishuk, Ramani set about crafting again all that he had lost. Meanwhile, the seeress Ashira's eyes and mind drifted in the sands of time, and therein, she sought counsel. She learned that their quarry was not Aziz Al-Hanif, but a descendant, a usurper, still of terrible, if lesser power, allegedly Jafar Al-Hanif. And upon this, their ship came down from the sky to claim them again.
Farooq, they found also, nearby, in tears, sitting on a flying carpet behind the Dung Gnome, at the very spot they had left them. It turns out that Barack, in his immense stupidity, had forgotten the magic word that would activate the carpet and whisk them to the rescue of Farooq Al-Jahuar and his followers before they were all slaughtered. But, for nearly two days, the Dung Gnome had been unable to remember what it was. Only at last it was too late, and Farooq's companions had come to claim him, did Barack remember and the carpet flew away on its own. But once again, Ashira took pity on him, and he would remain with the crew to plague them with his stupidity, and his stench, for many more a tale.
Monday, January 14, 2013
Sunday, January 13, 2013
Chronology - Moradask, the city of the Sun
9th to 11th of Saris: The party circled the Pit of the Ghul and could not locate the city of the Sun from the air so they decide to land at sunset south of the pit, close to the Mountains of the Lizard's Tongue. They set up for the night and prepare a perimeter to defend the mighty ship and the crew.
12th of Saris: Saladin, using a ritual only know to sha'irs, summons a janni to guide them to the desert centaurs. Instead,the Janni bring him to the tent of Ardrassir the Incomparable, Sheik of the Janni of the Genie's Anvil and follower of Efreet. They are invited into his tent which turns out to be a palace inside, and introduced. They discuss the task at hand, which is discovering the last pieces of the Peacock Throne for Efreet. The party hide well their mission to reimprison Efreet back into Genie Biter. He asks the party to surrender their weapons for them to be silvered since the cult of the Shorn, which have taken the city of Moradask, are vulnerable to it.
As the sun fell from the sky and Selan rises in the horizon, the party leave the tent of the janni camp and set out to meet up with Tebessa al-Khawati, leader of the desert centaurs. An hour of walk into the desert, they are ambushed by a party from the Shorn, inverstigating the flying machine that flew days earlier. After the leader turns into a rat/human hybrid, the Shorn attack our heroes. After defeating the renegade cult members, they gather their horses and set out only to be intercepted by Tebessa. After explaining their ploy to the heroes, they agree to destroy the wards that prevent the proud horsepeople from entering the ruined city.
After sneeking into the city, lighted only by Selan the moon. They head for the southernmost tower, they lure the guards outside and dispatch them before they can signal an attack. Farooq destroys the first ward. Ashira spots the other two towers from the top of the first, noticing the one to the north had lights on and the north-east one was completely dark. The group decided to attack the north tower next, showing signs of life. After encountering an unlocked door, The party turns to Ashira's Hand of Fate Ritual to guide them through the second tower, which was guarded on the thrid floor by Battle Wights. After a draining fight, our heroes are close to shaterring the second ward...
12th of Saris: Saladin, using a ritual only know to sha'irs, summons a janni to guide them to the desert centaurs. Instead,the Janni bring him to the tent of Ardrassir the Incomparable, Sheik of the Janni of the Genie's Anvil and follower of Efreet. They are invited into his tent which turns out to be a palace inside, and introduced. They discuss the task at hand, which is discovering the last pieces of the Peacock Throne for Efreet. The party hide well their mission to reimprison Efreet back into Genie Biter. He asks the party to surrender their weapons for them to be silvered since the cult of the Shorn, which have taken the city of Moradask, are vulnerable to it.
As the sun fell from the sky and Selan rises in the horizon, the party leave the tent of the janni camp and set out to meet up with Tebessa al-Khawati, leader of the desert centaurs. An hour of walk into the desert, they are ambushed by a party from the Shorn, inverstigating the flying machine that flew days earlier. After the leader turns into a rat/human hybrid, the Shorn attack our heroes. After defeating the renegade cult members, they gather their horses and set out only to be intercepted by Tebessa. After explaining their ploy to the heroes, they agree to destroy the wards that prevent the proud horsepeople from entering the ruined city.
After sneeking into the city, lighted only by Selan the moon. They head for the southernmost tower, they lure the guards outside and dispatch them before they can signal an attack. Farooq destroys the first ward. Ashira spots the other two towers from the top of the first, noticing the one to the north had lights on and the north-east one was completely dark. The group decided to attack the north tower next, showing signs of life. After encountering an unlocked door, The party turns to Ashira's Hand of Fate Ritual to guide them through the second tower, which was guarded on the thrid floor by Battle Wights. After a draining fight, our heroes are close to shaterring the second ward...
Magical Items of the Party: Zann's Mantle
Zann's Mantle is Ashira's +3 Astral Fire Chainmail that grants her 11 points of AC. She was guided by visions to discover the lost Mantle of her god and proudly wears it wherever Fate takes her. IT also grants her a bonus of +2 her defenses whenever she uses her Divinity Channel powers.
Magical Items of the Party: Light Bringer
Light Bringer is Ashira's +3 Holy Healer's Morningstar. It increases the amount of healing granted by Ashira's healing powers. It was recently silvered in preperation for their trip to Moradask by Ardrassir's janni blacksmiths.
Magical Items of the Party: Deathbringer
Deathbringer is a +3 Extrememly Vicious Jambiya that Farooq yields to deadly efficiency. Not only it gives Farooq the chance to reroll any critical dies once, but it was recently silvered by Ardrassir's janni blacksmith before heading to Moradask.
The Artifacts of Aziz: Life Keeper
Life Keeper is a +3 Scorpion Scale Mail that increases in power as its wearer levels up. Ramanhi gains 11 points of AC while wearing Life Keeper and benefits from a resist Fire 10. The armor is fully charged by the Noble Marid Ofilia that resided in the pool near the core of the crashed Pride of Anwar.
Chronology - The Demons Oasis
1st of Saris: Our heroes reach the Island of Gardens by noon and setup their supplies and startegies for the long trek towards the Pit of the Ghoul. They gather as much supply from the town, 4 camels and dismantle the ship for as much materials as they can. They decide to avoid being spotted by flying away from cities so they head for the Furrowed Mountains between Muluk and Umara.
2nd of Saris: The Pride of Anwar takes off on an heading of straight south to pass between Muluk and Umara. as the airship maneuvers to clear the last of the Furrowed Mountains, the ships rocks heavily. The party are made aware that a two headed Roc was attacking the ship. Since bows and arrows are useless at that speed, they man the ballistas and after a second rock imbeded in the wings, they manage to kill the great beast but the ship as to do an emergency landing. After a perilous maneuver, they manage to land the ship. As night falls on the Furrowed Mountains, our heroes try to think of a way to repair the great ship.
3rd of Saris: As sun breaks the sky, and an elaborate damage assesment, they have to find a way to remove the boulders stuck in the wings and replenish their almost exausted water supply. Ishooq mentions an oasis about half a day away from the airship. Saladin stays behind to research in the library the ritual that will resolve their rock problem while Ramanhi, Ashira, Farooq and Ishooq take the camels and head for the oasis.
On their way there, they are ambushed by eladrin slavers. After dispatching all but one, they learn that those eladrin come from the Feywild and that they need sacrifices. Upon arrival at the oasis with their captive, they meet the eladrin's leader. They ask for permission to gather water. After an akward silence, they are given an hour to gather their water and asked to leave after. As they finish their water gathering, they notice a strange crystal formation on an island at the middle of the oasis and notice a weird, reddish glow as a portal opens above the crystal, and a gigantic, clawed hand comes out of the gate only to cower back in it in time as the portal closes. After confirming with Ishooq that was demon summoning, the heroes decide to eliminate that threat.
Back at the camp of the eladrin, they show up as the leader executes the captive. After trying to convince them to give up their mad dream, the party attacks and albeit their growth in sand, the eladrin where dispatched. Finding canoes at the oasis edge, they ventured forth the island with the enormous crytal at it's center. After investigating the tent of the eladrin leader Emret, they face a summoned creature while being psychicly attacked by Emret. After an intense fight, they eleminate the eladrin warlock and its servant and destroy the summoning crystal. Ishooq warns them that they are several of those in al-Toril and that the breaking of the covenant means that they can be activated. Keeping this in mind, the heroes gather their water and treasure and head back to the airship, where Saladin managed to turn the bolders to mud.
5th of Saris: After completing repairs, the Pride of Anwar takes off, headed for the Genies' Anvil...
2nd of Saris: The Pride of Anwar takes off on an heading of straight south to pass between Muluk and Umara. as the airship maneuvers to clear the last of the Furrowed Mountains, the ships rocks heavily. The party are made aware that a two headed Roc was attacking the ship. Since bows and arrows are useless at that speed, they man the ballistas and after a second rock imbeded in the wings, they manage to kill the great beast but the ship as to do an emergency landing. After a perilous maneuver, they manage to land the ship. As night falls on the Furrowed Mountains, our heroes try to think of a way to repair the great ship.
3rd of Saris: As sun breaks the sky, and an elaborate damage assesment, they have to find a way to remove the boulders stuck in the wings and replenish their almost exausted water supply. Ishooq mentions an oasis about half a day away from the airship. Saladin stays behind to research in the library the ritual that will resolve their rock problem while Ramanhi, Ashira, Farooq and Ishooq take the camels and head for the oasis.
On their way there, they are ambushed by eladrin slavers. After dispatching all but one, they learn that those eladrin come from the Feywild and that they need sacrifices. Upon arrival at the oasis with their captive, they meet the eladrin's leader. They ask for permission to gather water. After an akward silence, they are given an hour to gather their water and asked to leave after. As they finish their water gathering, they notice a strange crystal formation on an island at the middle of the oasis and notice a weird, reddish glow as a portal opens above the crystal, and a gigantic, clawed hand comes out of the gate only to cower back in it in time as the portal closes. After confirming with Ishooq that was demon summoning, the heroes decide to eliminate that threat.
Back at the camp of the eladrin, they show up as the leader executes the captive. After trying to convince them to give up their mad dream, the party attacks and albeit their growth in sand, the eladrin where dispatched. Finding canoes at the oasis edge, they ventured forth the island with the enormous crytal at it's center. After investigating the tent of the eladrin leader Emret, they face a summoned creature while being psychicly attacked by Emret. After an intense fight, they eleminate the eladrin warlock and its servant and destroy the summoning crystal. Ishooq warns them that they are several of those in al-Toril and that the breaking of the covenant means that they can be activated. Keeping this in mind, the heroes gather their water and treasure and head back to the airship, where Saladin managed to turn the bolders to mud.
5th of Saris: After completing repairs, the Pride of Anwar takes off, headed for the Genies' Anvil...
Chronology - Hawa, city of Chaos
26th of Rahat: After being asked to go in the cargo hold by the sea elves that guard the coral maze in Chaos Bay, Saladin asks Ali'a to turn invisable and make a map of the maze should they need to escape. Meanwhile, Farooq continues to study the book and is starting to feel an influence come over him. As they arrive in the harbor, they are asked to come back on deck to be greeted by a Noble Marid that serves as Harbormaster. Farooq rudly talks to the Marid, bringing a harsh treatment for the crew as the Harbormaster just places them in the first spot free and disappearing.
As Ramanhi negociates a settlement for the mess Farooq created, they investigate the city as best they could. They settle in a inn where they notice a dwarf equipped with a hammer bearing the symbol of the Brotherhood of the True Flame. Ashira seduces him and Farooq convinces him that Ramanhi is in town and that the brotherhood could raid his ship. After the dwarf left, they realize their folly and Saladin sends Ali'a to warn him of the attack. after a while, Ali'a doesn't come back and they hear there's a fire in the harbor. Saladin, Farooq and Ashira rush to the port only to arrive and witness the boat burning. No help from the Harbormaster came due to Farooq's rudeness. Our heroes go back to the inn and plan their search for Ramanhi.
27th of Rahat: Our heroes split up to lookfor Ramanhi. Farooq goes to the barber, Saladin to the port and Ashira visit the east side of the city, guided by her instincts and her sight. She discovers an old mansion that strikes her as the place. It is later learned from Farooq, after his discussion with the barber, that that mansion is rented to Rashad al-Masik, and there are rumors he is a member of the Brotherhood. After spotting the dwarf from last night at the mansion, our heroes break in. They fight with the three dwarves and another mage that were torturing Ramanhi. As they finish off the last dwarf on the streets of Hawa, they come back in to tend to Ramanhi only to find him being hanged by the neck by a fire lasso from the second floor and Rashad gloating he is going to destroy those who hunt one of his friends.
After a vicous fight, our heroes, now reunited with Ramanhi, kill Rashad and investigate the mansion. They found a secret passage leading to the sewers of the city. After collecting some of the treasure that was hidden in the basement, our heroes hear footsteps from the upstairs. A cautious Ramanhi goes up the steps only to notice a gnoll looking around then leaving. Our Heroes elect to escape by the sewers. After nearly drowning, Saladin, Farooq, Ashira and Ramanhi retreat to a bath house where they pay good dinars to rest and clean themselves. As they come back from the baths, they settle for the night.
28th of Rahat: In the morning, Saladin doesn't feel good and is seeing blurry, and Farooq hides that fact. They also discover a dagger with the coin of Jisan, marking them for Holy Slaying. Farooq sends Ashira and Ramanhi to fetch help for Saladin while he creates a commotion about a plague of Jisan, using his and his friend's sickness as bait. The bathhouse is quarantined so Ashira and Ramanhi have to negociate to enter with an herbalist who teaches the ritual of Cure Disease to Ashira. After Saladin recovers, they investigate the possible locations where the holy slayer could be. They also figured out that he must have Ali'a as an additional hostage, since they did not find Bulwar at the mansion. As they head back to the bath house, they are arrested and escorted to a jail.
29th of Rahat: in the early hours of the morning, the heroes are visited by Akura al-Hiyali, who informs them that they will not live to see the council because of the murder of his allies. Farooq frees himself from the cell, Ashira distracts the gnoll guards with her natural beauty while Farooq frees Ramanhi and Saladin teleports to get the groups gear. As they make quick work of the remaining guards, they realize they are not in a standard prison, but a personnal hideout of Akura. They discover a room with a teleportation circle. After finding the obsidian dagger needed to activate it, Saladin gets a dial address for the teleportation. Saladin inputs it, thinking it would take back to the airship. It teleports them right in the middle of the council chambers of the Corsairs.
A suprised Jayani, leader of the corsairs, greets the group and asks for explaination about their behavior, especially Farooq's behavior with the Harbormaster and the plague. After receiving the explanations and the fact they dealt with the Brotherhood in her city, Jayani tasks them to eleminate the last remnant of their presence in Hawa, after which she will send word to the Grand Caliph to offer assistance in face of the escalation of the Holy War between Jisan and Jauhar followers.
They track down the holy slayer to the abandonned forge where it was waiting for them. The floors where mined with lightning tiles and Saladin had to use his light spell to clear away the darkness to be able to fight. The heroes discover the slayer was not alone, having hooked up with the brother of the Jisanite they had captured in Qadib. After a tricky fight, they emerged victorious, reclaim Bukwar and Ali'a and earned a new ship, and a partial alliace from the Corsairs.
30th of Rahat: Manning their ship, they set out back to the island of Gardens but are attacked by one of Akura's faithfull captain, which they dispatch rather easily. They continue on their way to reclaim their airship...
As Ramanhi negociates a settlement for the mess Farooq created, they investigate the city as best they could. They settle in a inn where they notice a dwarf equipped with a hammer bearing the symbol of the Brotherhood of the True Flame. Ashira seduces him and Farooq convinces him that Ramanhi is in town and that the brotherhood could raid his ship. After the dwarf left, they realize their folly and Saladin sends Ali'a to warn him of the attack. after a while, Ali'a doesn't come back and they hear there's a fire in the harbor. Saladin, Farooq and Ashira rush to the port only to arrive and witness the boat burning. No help from the Harbormaster came due to Farooq's rudeness. Our heroes go back to the inn and plan their search for Ramanhi.
27th of Rahat: Our heroes split up to lookfor Ramanhi. Farooq goes to the barber, Saladin to the port and Ashira visit the east side of the city, guided by her instincts and her sight. She discovers an old mansion that strikes her as the place. It is later learned from Farooq, after his discussion with the barber, that that mansion is rented to Rashad al-Masik, and there are rumors he is a member of the Brotherhood. After spotting the dwarf from last night at the mansion, our heroes break in. They fight with the three dwarves and another mage that were torturing Ramanhi. As they finish off the last dwarf on the streets of Hawa, they come back in to tend to Ramanhi only to find him being hanged by the neck by a fire lasso from the second floor and Rashad gloating he is going to destroy those who hunt one of his friends.
After a vicous fight, our heroes, now reunited with Ramanhi, kill Rashad and investigate the mansion. They found a secret passage leading to the sewers of the city. After collecting some of the treasure that was hidden in the basement, our heroes hear footsteps from the upstairs. A cautious Ramanhi goes up the steps only to notice a gnoll looking around then leaving. Our Heroes elect to escape by the sewers. After nearly drowning, Saladin, Farooq, Ashira and Ramanhi retreat to a bath house where they pay good dinars to rest and clean themselves. As they come back from the baths, they settle for the night.
28th of Rahat: In the morning, Saladin doesn't feel good and is seeing blurry, and Farooq hides that fact. They also discover a dagger with the coin of Jisan, marking them for Holy Slaying. Farooq sends Ashira and Ramanhi to fetch help for Saladin while he creates a commotion about a plague of Jisan, using his and his friend's sickness as bait. The bathhouse is quarantined so Ashira and Ramanhi have to negociate to enter with an herbalist who teaches the ritual of Cure Disease to Ashira. After Saladin recovers, they investigate the possible locations where the holy slayer could be. They also figured out that he must have Ali'a as an additional hostage, since they did not find Bulwar at the mansion. As they head back to the bath house, they are arrested and escorted to a jail.
29th of Rahat: in the early hours of the morning, the heroes are visited by Akura al-Hiyali, who informs them that they will not live to see the council because of the murder of his allies. Farooq frees himself from the cell, Ashira distracts the gnoll guards with her natural beauty while Farooq frees Ramanhi and Saladin teleports to get the groups gear. As they make quick work of the remaining guards, they realize they are not in a standard prison, but a personnal hideout of Akura. They discover a room with a teleportation circle. After finding the obsidian dagger needed to activate it, Saladin gets a dial address for the teleportation. Saladin inputs it, thinking it would take back to the airship. It teleports them right in the middle of the council chambers of the Corsairs.
A suprised Jayani, leader of the corsairs, greets the group and asks for explaination about their behavior, especially Farooq's behavior with the Harbormaster and the plague. After receiving the explanations and the fact they dealt with the Brotherhood in her city, Jayani tasks them to eleminate the last remnant of their presence in Hawa, after which she will send word to the Grand Caliph to offer assistance in face of the escalation of the Holy War between Jisan and Jauhar followers.
They track down the holy slayer to the abandonned forge where it was waiting for them. The floors where mined with lightning tiles and Saladin had to use his light spell to clear away the darkness to be able to fight. The heroes discover the slayer was not alone, having hooked up with the brother of the Jisanite they had captured in Qadib. After a tricky fight, they emerged victorious, reclaim Bukwar and Ali'a and earned a new ship, and a partial alliace from the Corsairs.
30th of Rahat: Manning their ship, they set out back to the island of Gardens but are attacked by one of Akura's faithfull captain, which they dispatch rather easily. They continue on their way to reclaim their airship...
Chronology - Escape from the Islands
19th of Rahat: After spending 7 days clearing the ship and discovering that most of their powers were "sealed" by the restoration of the falconship's core, our heroes want to get a bearing and news from the main land. They decide to head for Hawa, city of Chaos. Since it is ruled by the corsairs, they have more chance to not get noticed outright. On their way, they decide to attract even less attention to themselves and elect to land on Al-Hada'iq (the island of Gardens).
21st of Rahat: Our heroes arrive on the island as night falls and land a decent distance from the island's only village, Al-Azra Wabi, near the river of Palms. they decide to head for the village early the next day.
22nd of Rahat: Our heroes arrive in town and try yo hire a boat to make their way to Hawa, only to learn the local ruler as "nationalized" all the boats and none are available. Our heroes come up with a plan to get an audience with the ruler by preparing a very elaborate fish dish. While they gather what they need to pull this off, they are approached by men-at-arms of the Prince who want to "tax" them for their arrival in town. A quick fight ensues where our Heroes meet the captain of the guard, a lizard man man Dar'li. He promises our heroes to get them an audience the very next day.
23rd of Rahat: Our heroes show up at the keep of the local ruler and are greeted cordially until guards of the Prince barge in and they are accused of murdering lawful reprentatives of teh government, Dar'li defends the heroes by proclaming that the agents started the fight and the heroes were only defending themselves. While the prince fumed, his father puts our heroes on trial by deeds. They have to claim an ancient book that was written before the law of the Loregiver was introduced. Success means the heroes are innocent. Dar'li, now accused of conspiracy, is to accompany them in the abandonned ruins of a wizards tower. As sunset approches, our heroes are escorted to the entrance of the lower level of the catacombs where they must extract the book.
Our heroes face many challenges, the undead, traps and giant spiders to assemle the dimensonial doorway to the inner lab where the ghost of the necromancer attached them. They manage to overcome the undead wizard and claim the book bound in cured flesh. It makes contact with Farooq and the group decides to deceive the prince and his father by fabricating a fake since they never saw the book.
24th of Rahat: Our heroes come out of the ruins without Dar'li, which died in the trapped room. The prince tries to double cross them as he orders his men to kill our heroes as he leaves with the fake book, the original safely stached in Farooq's backpack. After dispatching the princes men, they take the remaining boat and set sail for Hawa. After two days of navigating the waters of Corsair Domains, our heroes are approaching Chaos Bay, gateway to Hawa...
21st of Rahat: Our heroes arrive on the island as night falls and land a decent distance from the island's only village, Al-Azra Wabi, near the river of Palms. they decide to head for the village early the next day.
22nd of Rahat: Our heroes arrive in town and try yo hire a boat to make their way to Hawa, only to learn the local ruler as "nationalized" all the boats and none are available. Our heroes come up with a plan to get an audience with the ruler by preparing a very elaborate fish dish. While they gather what they need to pull this off, they are approached by men-at-arms of the Prince who want to "tax" them for their arrival in town. A quick fight ensues where our Heroes meet the captain of the guard, a lizard man man Dar'li. He promises our heroes to get them an audience the very next day.
23rd of Rahat: Our heroes show up at the keep of the local ruler and are greeted cordially until guards of the Prince barge in and they are accused of murdering lawful reprentatives of teh government, Dar'li defends the heroes by proclaming that the agents started the fight and the heroes were only defending themselves. While the prince fumed, his father puts our heroes on trial by deeds. They have to claim an ancient book that was written before the law of the Loregiver was introduced. Success means the heroes are innocent. Dar'li, now accused of conspiracy, is to accompany them in the abandonned ruins of a wizards tower. As sunset approches, our heroes are escorted to the entrance of the lower level of the catacombs where they must extract the book.
Our heroes face many challenges, the undead, traps and giant spiders to assemle the dimensonial doorway to the inner lab where the ghost of the necromancer attached them. They manage to overcome the undead wizard and claim the book bound in cured flesh. It makes contact with Farooq and the group decides to deceive the prince and his father by fabricating a fake since they never saw the book.
24th of Rahat: Our heroes come out of the ruins without Dar'li, which died in the trapped room. The prince tries to double cross them as he orders his men to kill our heroes as he leaves with the fake book, the original safely stached in Farooq's backpack. After dispatching the princes men, they take the remaining boat and set sail for Hawa. After two days of navigating the waters of Corsair Domains, our heroes are approaching Chaos Bay, gateway to Hawa...
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